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The Conduit (VG review)

Posted on June 7, 2010 at 11:00 AM Comments comments (0)

The Conduit is one of few FPSs developed specifically for the Wii. It was designed to make use of the system’s unique IR controls and with its processing power specifically in mind. As such, I can say the motion controls feel excellent. As for the graphics, well they’re quite good for a Wii game, running at a smooth 60FPS, with crisp texture and lighting work, and an overall glossy finish that speaks well of the games production. However, the level design itself is painfully simpl...

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GameCube Mini-Retrospect (VG article)

Posted on May 24, 2010 at 7:10 AM Comments comments (0)

It always irks me the way gaming sites talk about the GameCube as if it was a collosal misfire (“love it or hate it” sort of thing), and then turn around in the same sentence and glorify the Dreamcast. I think it might be because of how they treated their core franchises. Sunshine didn't live up to Mario 64; Donkey Kong was turned into a music game; Star Fox turned into a ground shooter; and they cel-shaded, and kiddied up Zelda (of course now it's considered one of the best in se...

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Levels being Easy in Retrospect (VG article)

Posted on May 17, 2010 at 7:10 AM Comments comments (0)

It's weird how easy a level is in retrospect. Maybe it's just me, but I can spend hours banging my head against the same stage over and over, becoming more and more frustrated, making the same mistakes over and over, until every plastic object around me has been broken...

 

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Reaction to the Homebrew Channel (VG article)

Posted on April 29, 2010 at 7:05 AM Comments comments (0)

I don't have the Wii Homebrew Channel, but for the most part I don't really have a problem with it. Now, obviously I'm against any form of piracy, whether it be selling burnt Wii games for chipped Wii's or downloading games yourself. I've bought every game I own, brand new. But as far as applications such as the Wii DVD player, media centre, and homemade games, I say go for it; be as creative as you want. The fanmade Quake and Super Mario War ports, for example, have been well-received.

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Post-IGN Nintendo recommendations (VG article)

Posted on April 18, 2010 at 7:05 AM Comments comments (0)

With Casamassina and Bozon gone (and Hatefield colonising the NVC), combined with the steady decline of editorials and reviews on IGN's Wii section (having said that though, the Message Boards are still rad!), what are some good places to get your Nintendo fix? For news and discussion, I'd recommend GoNintendo and NintendoWorldReport, while GameTrailers have very measured and thorough video reviews. TalkRadar and Weekend Confirmed are two great overall gaming podcasts. Do you guys have any mo...

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Red Steel 2 thoughts/recommendations (VG article)

Posted on April 7, 2010 at 7:05 AM Comments comments (0)

The game has it's problems, but the core fighting system they developed is surprisingly complex and creative. It’s a shame they didn’t include a multiplayer mode. An online versus mode could have been really cool. The AI enemies you fight, while occasionally difficult, can mostly be beaten via consistent combo attacks, but a single human enemy with the same abilities could have been a real challenge. Playing the game, an online mode feels like such a missed opportunity. It will be...

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Are Video Games an Artform (VG article)

Posted on March 4, 2010 at 5:55 AM Comments comments (0)

When asked whether he thought video games were a legitimate form of art, film critic Roger Ebert replied that “[he] did indeed consider video games inherently inferior to film and literature” and that “the nature of the medium prevents it from moving beyond craftsmanship to the stature of art.” Ebert further argued that “video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.”

&...

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Thoughts on Halo (VG article)

Posted on February 15, 2010 at 5:50 AM Comments comments (0)

I have kind of mixed feelings about Microsoft’s Halo series. I was very impressed with the original Xbox titles, but I’m not sure how revolutionary they were to the first-person shooting genre (as argued by Molyneux), in regards to regenerative health. I felt it removed a sense strategy or survival, allowing players to just run and gun, and then duck behind a crate for a few seconds to heal.

 

On the flip side though, its foray into online competition was absolute...

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What is Most Important to You in a Game? (VG article)

Posted on January 6, 2010 at 5:45 AM Comments comments (0)

A difficult question, to be sure. For me, gameplay over graphics are a given. Although, the gameplay in Killer 7 was pretty weak, while the story and visual style were amazing. The best games I've played combine addictive gameplay with an engrossing story (Metroid Prime, Ocarina of Time), but that hardly narrows it down. What do you guys think? What interests you in a video game, and keeps you engaged?

Negative Backlash against the Wii (VG article)

Posted on December 3, 2009 at 5:40 AM Comments comments (0)

Recently, I've started to notice a lot of hostility towards the Nintendo Wii on gaming forums and message boards. Now console wars, juvenile as they are, have always been a beloved past-time for nerds, but as a Nintendo fanboy, I've started to feel a real visceral hatred towards my console of choice, not just from the self-proclaimed "hardcore" gamers, but from actual websites and publications like IGN, GameSpot and Game Informer. I thought I’d address some of these criticisms here.

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The Future of the Nintendo Wii (VG article)

Posted on November 11, 2009 at 5:40 AM Comments comments (0)

Let’s face it, 2009 has been an absolutely dismal year for the Wii. Amid the continuing flood of shovelware, the ounce-promising Conduit fell through, MadWorld was enjoyable, but mercilessly short experience, and the Virtual Console seems to have been all but abandoned. Hidden gems like Little King's Story, Muramasa: The Demon Blade, Tiger Woods Pro Tour 10 and Dead Space: Extraction helped keep me interested, but sold poorly and were overshadowed by the swab of blockbuster titles on ri...

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Aussie Versions of Games (VG article)

Posted on October 16, 2009 at 6:35 AM Comments comments (0)

I wandered down to my local JB Hi-Fi this morning, to pick up a copy of the newly released Metroid Prime Trilogy, only to find--instead of a stylish steel casing, with shiny, translucent slip--our version of the highly anticipated collection was adorned with a cheap, white plastic container; with nothing more than a piece of cardboard to distinguish it from the hordes of shovelware and carnival games it was buried under. Some might say, "who cares, it's only a tin"; who cares that we have bee...

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Fight or Flight in Silent Hill (VG article)

Posted on October 13, 2009 at 5:30 AM Comments comments (0)

It was recently revealed the next instalment in the survival horror series Silent Hill (Shattered Memories for Wii, PS2 and PSP) would be removing player combat from the game. Is this a good thing? As one of the developers mentioned in an interview for the game, as long as you're carrying a shotgun, you're never truly afraid, because you can just blast your way out of any desperate situation. Shattered Memories, on the other hand, puts you in the shoes of an everyman. The game seems to be a s...

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Tips of Fixing your Wii (VG article)

Posted on October 8, 2009 at 5:30 AM Comments comments (0)

Here's a few tips on what to do if your Wii is acting up, before you ship it off to Nintendo for repeairs. If the machine is having trouble reading the disc, just wait until you get your next error message: eject the disc, turn off the wii, turn it back on, reinsert the disc and start playing it. I've recieved this error message a few times in the past, but simply follow the above instructions the internal laser will re-aline itself properly.

 

Also, if your Wii is making a l...

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Zelda Wii, where for art though? (VG article)

Posted on September 19, 2009 at 5:30 AM Comments comments (0)

Being an die-hard Zelda fan from way back, I am incredibly pumped for this game, as it will be the first official Zelda title for this console generation (Twilight Princess was a GameCube gme). But so far all we've gotten is a screenshot (scratch that, a painting) and a few vague allusions from Miyamoto. Now, considering Wind Waker wasn't released until about 2 years after its first trailer, I'm a little worried about how long I'll have to wait to play the next instalment in my favourite fran...

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MadWorld (VG review)

Posted on September 8, 2009 at 10:50 AM Comments comments (0)

MadWord for the Nintendo Wii, is a glorious mess of a game. The awesome comic book-style visuals, the insanely gory violence, the engaging control-scheme, the solid hip-hop soundtrack, and the obscenely hilarious (if sometimes repetitive) commentators, all gel together for a surprisingly satisfying beat 'em up experience. I'm shocked that this title didn't get more attention when it was released (at least here in Australia), as it is by far the most explicit game of this generation (and a Wii...

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Call of Duty 4 coming to Wii (VG article)

Posted on September 2, 2009 at 5:25 AM Comments comments (0)

To my surprise and utter delight it was announced in August that Call of Duty 4: Modern Warfare will be ported to the Wii and released early November, around the same time as the HD blockbuster Modern Warfare 2. Now, the original developers Infinity Ward has nothing to do with the porting of this game, and from all accounts are openly hostile to the Wii. Rather it is being worked on by the creators of World at War, Treyarch, who I'm growing quite fond of, as they are one of the few developmen...

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Something's Rotten with the State of IGN (VG article)

Posted on August 31, 2009 at 5:25 AM Comments comments (0)

Even though I only own a Wii and a DS, I still like to know what other developments are being made in the video games industry. However, I'm starting to get a little sick and tired of the IGN Game Scoop frat boys ragging on Nintendo whenever it's brought up, which is pretty rare, considering its widespread popularity and recent swab of mature titles.

 

Every time the Wii is mentioned, it is met with the groans and snide comments of regular contributor Greg Miller, who will th...

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The Wii VITALITY Sensor? (VG article)

Posted on June 9, 2009 at 10:15 AM Comments comments (0)

Well, what can I say about Nintendo's latest accessory, announced recently at E3. For all intents and purposes, it is a heart-rate monitor used in video games. "What possible use could this absurd device have?" I hear you ask. Unlike most articles on the web, lets try and be a little bit more optimistic. For example, it might be cool to use in horror games, such as the upcoming Grudge, as the gameplay could change itself to suit your anxiety levels. Or maybe a puzzle game like Tetris, where t...

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Resident Evil Remake (VG review)

Posted on March 9, 2009 at 10:40 AM Comments comments (0)

In my opinion the GameCube version of Resident Evil is one of the best survival horror games ever created, if not the best remake of the genres grandfather. This is a game so terrifying, and yet so visually beautiful it simply deserves to be remembered. The game uses pre-rendered, photo-realistic backgrounds, and contains cutscenes that rival today's HD graphics. It also features a brilliantly atmospheric score, and rather than following the character around, we view the action through these ...

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