|Posted on April 7, 2010 at 7:05 AM|
The game has it's problems, but the core fighting system they developed is surprisingly complex and creative. It’s a shame they didn’t include a multiplayer mode. An online versus mode could have been really cool. The AI enemies you fight, while occasionally difficult, can mostly be beaten via consistent combo attacks, but a single human enemy with the same abilities could have been a real challenge. Playing the game, an online mode feels like such a missed opportunity. It will be a while before we see another engine like this again. Despite its pacing issues and questionable level structure, I thoroughly enjoyed the game. The cutscenes (pretty as they are) are cringe-inducing, but I found the gun and sword combat a really kinetic and engaging mix, that the first game promised, but lacked. The best way to play it is on hard (forcing you to use all of the different combinations), with a relaxed motion setting. With those settings, I found the game a fun little arcade/beat-em-up. Also, the visuals and soundtrack are very impressive, creating a great Western-Ninja comic book style, but again, the narrative is pulpy trash.
Red Steel 2 is somewhat in a league of its own, since so few games use Wii Motion Plus at the momment. Obviously Wii Sports Resort is as close as you'll get to the sword mechanics, but I'd recommend No More Heroes 2: Desperate Struggle. It's got sword-fighting, a crazy cel-shaded visual style, but most importantly, is incredibly fun. Forget the original Red Steel though. It's a mess. If you enjoy the first-person shooter elements of Red Steel 2, then check out Modern Warfare Reflex and Metroid Prime Trilogy; and if you enjoyed the beat-em-up elements, then check out MadWorld (another stlish, gore-fest).